Pixcubonia Empire's Sword: Details of an ambitious platformer


PIXCUBONIA Empire's Sword, the first game of an whole games saga, starts the way as an ambitious indie videogame, mixing platformer action, RPG elements, real time combats with ancient weapons and colouful pixels, and these some of many details that will be visible in this game:

☑️ - It includes a campaign mode with different endings, depending on your choices at specific moments in the adventure.

☑️ - Enemies have a conscience of their own. Enemies guard areas and investigate suspicious events. If you wear the outfit of your enemies, you can avoid fighting easily, but still enemies can discover you.

☑️ - Nature in Pixcubonia has a life of its own. Special fauna and flora of the nation of Pixcubonia. Climate and ecosystems with unique properties that add more realism to the gaming experience, with rain, drought, snow, fog, among others.

☑️ - Adaptive time system, ranging from sunrise to midnight, with natural events such as eclipses and others.

☑️ - Arsenal of equipment with historical references. You can find weapons, shields, helmets, and other combat artifacts that were used in ancient times, such as the Roman gladius, the Greek hoplon, the Egyptian compound bow, and the Dacian falx. And each item has its own statistics with effects on the player's combat mode.

The game is under development process and others details are been developed and improved to offer a great "first impression" of this game universe, where the player isn't the "good/bad" guy, just another Pixcube in the Pixcubonia homeland. Wait for more info, following me here or in

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